Drowning

Cost

-

Mass

480

Tech Level

7

Duranium

-

Tritanium

-

Molybdenum

-

Large Weapons 12
Max Large Size 50 kt
Small Weapons 20
Point Defense 10
Super Weapon < None >
Max Fuel

-

Max Ord

0

Max Repair

0

Max Cargo

0

Engines 7
Generators 3
Power Bank 800
Armor Limit 1500
Shield Limit 2500
Pod Bays 0
Crew Size 17441
Passengers 0
Fighter Bays 4
Fighter Bay Size 400
Construction Bay Size 0
Max Speed 145
Max Hyp Jump 0
Evasive Bonus 15
Attack Bonus 30
Warp Drag Factor 0
Warp Signature 27
Scan Range 5
Tractor Beam 0
Cloak Fuel Burn ( No Cloak )
Self Destruct
Vulnerability To Weapons Fire
Parts / Hull 110
Control Systems 115
Engines 100
Hyperdrive 100
Lifesupport 0
Critical (Soft Spot) 1

Weaponry:

Energy: 415
Energy Drain: 430

Engines / Generators:

A good warship. Very hard to scan, but also blind on its on. This ship uses slightly more energy than it can supply, but that shouldn't be much of a factor. Speed is 145. 10 Turbo Lasers are some defense against enemy fighters.
This is your only ship that carries the T2 fighter. But to be honest: The T2 is not really useful. Nice against ships with its missiles, but not enough ordnance to fire more than a few times. The beam weapons cause moderate damage, but have a terrible range. More armor than the T1, but still far too easy to kill by Sand Casters. Nice to have a few fighters that draw fire.
Use this ship to give your enemies a first taste of what is still to come. Surprise weakly defended bases and anything you can find in the enemy empires. Beware of mines - hull mass is only 480.

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