Never Dawn
| Cost |
- |
| Mass |
7000 |
| Tech Level |
9 |
| Duranium |
- |
| Tritanium |
- |
| Molybdenum |
- | |
| Large Weapons |
20 |
| Max Large Size |
50 kt |
| Small Weapons |
30 |
| Point Defense |
10 |
| Super Weapon |
World Crusher | |
| Max Fuel |
- |
| Max Ord |
4500 |
| Max Repair |
0 |
| Max Cargo |
0 | |
| Engines |
27 |
| Generators |
4 |
| Power Bank |
3773 | |
| Armor Limit |
5500 |
| Shield Limit |
3000 | |
|
| Crew Size |
77111 |
| Passengers |
0 | |
| Fighter Bays |
5 |
| Fighter Bay Size |
700 |
| Construction Bay Size |
0 | |
| Max Speed |
190 |
| Max Hyp Jump |
850 |
| Evasive Bonus |
10 |
| Attack Bonus |
10 |
| Warp Drag Factor |
0 |
| Warp Signature |
103 |
| Scan Range |
120 |
| Tractor Beam |
4000 |
| Cloak Fuel Burn |
( No Cloak ) | |
 |
| Self Destruct | |
| Vulnerability To Weapons Fire |
| Parts / Hull |
77 |
| Control Systems |
66 |
| Engines |
231 |
| Hyperdrive |
314 |
| Lifesupport |
0 |
| Critical (Soft Spot) |
0 | |
Weaponry:
- World Crusher
- 20 Pulsed Phasor Cannons
- 30 Tachyon Beams
- 10 Intercepts
- T1 Fighters
Energy: 1360
Energy Drain: 661
Engines / Generators:
- 27 Transwarp Drives
- 4 Tifuss KH4000
- 5500 armor
- GS-BFS 3000
- Cydonia 3000
Perhaps I used the word 'monster' a bit too often so far. Look what we have
here:
Speed 190, 850 hyper jump, a World Crusher. Clear?
Since The Shadow cannot buy Exotic Techs the World Crusher on the Never-Dawn is
not able to fire through base shields.
But a Hull Mass 7000, no soft spot, plenty of
shields and armor speak for themselves. A few T1 fighters to draw some fire.
This is your first ship that can jump between your clusters. Use it where it is
needed. Use it to tow Dices and sweep mines. This might not be the most powerful
ship you have, but it is the fastest and you need no Gate to have it!
One last advise: You cannot repair your ships and one single point of damage to
the hyper drive will disable it. It might be smart to use this one just to blow
up bases and to fight battles you know you win.
Oh - one very last thing. A destroyed Never-Dawn might encourage some ominous
Elders to appear. This doesn't happen often, but don't you think the Never-Dawn
stood a chance against these guys.
Hull ID: xx
Ship Pack Name: xxx
Pack Version:
xxx
Pack ID: xxx